对比学习(CL)是自我监督学习(SSL)最成功的范式之一。它以原则上的方式考虑了两个增强的“视图”,同一图像是正面的,将其拉近,所有其他图像都是负面的。但是,在基于CL的技术的令人印象深刻的成功之后,它们的配方通常依赖于重型设置,包括大型样品批次,广泛的培训时代等。因此,我们有动力解决这些问题并建立一个简单,高效但有竞争力的问题对比学习的基线。具体而言,我们从理论和实证研究中鉴定出对广泛使用的Infonce损失的显着负阳性耦合(NPC)效应,从而导致有关批处理大小的不合适的学习效率。通过消除NPC效应,我们提出了脱钩的对比度学习(DCL)损失,该损失从分母中删除了积极的术语,并显着提高了学习效率。 DCL对竞争性表现具有较小的对亚最佳超参数的敏感性,既不需要SIMCLR中的大批量,Moco中的动量编码或大型时代。我们以各种基准来证明,同时表现出对次优的超参数敏感的鲁棒性。值得注意的是,具有DCL的SIMCLR在200个时期内使用批次尺寸256实现68.2%的Imagenet-1K TOP-1精度,在预训练中的表现优于其SIMCLR基线6.4%。此外,DCL可以与SOTA对比度学习方法NNCLR结合使用,以达到72.3%的Imagenet-1k Top-1精度,在400个时期的512批次大小中,这代表了对比学习中的新SOTA。我们认为DCL为将来的对比SSL研究提供了宝贵的基准。
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Accurate and smooth global navigation satellite system (GNSS) positioning for pedestrians in urban canyons is still a challenge due to the multipath effects and the non-light-of-sight (NLOS) receptions caused by the reflections from surrounding buildings. The recently developed factor graph optimization (FGO) based GNSS positioning method opened a new window for improving urban GNSS positioning by effectively exploiting the measurement redundancy from the historical information to resist the outlier measurements. Unfortunately, the FGO-based GNSS standalone positioning is still challenged in highly urbanized areas. As an extension of the previous FGO-based GNSS positioning method, this paper exploits the potential of the pedestrian dead reckoning (PDR) model in FGO to improve the GNSS standalone positioning performance in urban canyons. Specifically, the relative motion of the pedestrian is estimated based on the raw acceleration measurements from the onboard smartphone inertial measurement unit (IMU) via the PDR algorithm. Then the raw GNSS pseudorange, Doppler measurements, and relative motion from PDR are integrated using the FGO. Given the context of pedestrian navigation with a small acceleration most of the time, a novel soft motion model is proposed to smooth the states involved in the factor graph model. The effectiveness of the proposed method is verified step-by-step through two datasets collected in dense urban canyons of Hong Kong using smartphone-level GNSS receivers. The comparison between the conventional extended Kalman filter, several existing methods, and FGO-based integration is presented. The results reveal that the existing FGO-based GNSS standalone positioning is highly complementary to the PDR's relative motion estimation. Both improved positioning accuracy and trajectory smoothness are obtained with the help of the proposed method.
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The demand of high-resolution video contents has grown over the years. However, the delivery of high-resolution video is constrained by either computational resources required for rendering or network bandwidth for remote transmission. To remedy this limitation, we leverage the eye trackers found alongside existing augmented and virtual reality headsets. We propose the application of video super-resolution (VSR) technique to fuse low-resolution context with regional high-resolution context for resource-constrained consumption of high-resolution content without perceivable drop in quality. Eye trackers provide us the gaze direction of a user, aiding us in the extraction of the regional high-resolution context. As only pixels that falls within the gaze region can be resolved by the human eye, a large amount of the delivered content is redundant as we can't perceive the difference in quality of the region beyond the observed region. To generate a visually pleasing frame from the fusion of high-resolution region and low-resolution region, we study the capability of a deep neural network of transferring the context of the observed region to other regions (low-resolution) of the current and future frames. We label this task a Foveated Video Super-Resolution (FVSR), as we need to super-resolve the low-resolution regions of current and future frames through the fusion of pixels from the gaze region. We propose Cross-Resolution Flow Propagation (CRFP) for FVSR. We train and evaluate CRFP on REDS dataset on the task of 8x FVSR, i.e. a combination of 8x VSR and the fusion of foveated region. Departing from the conventional evaluation of per frame quality using SSIM or PSNR, we propose the evaluation of past foveated region, measuring the capability of a model to leverage the noise present in eye trackers during FVSR. Code is made available at https://github.com/eugenelet/CRFP.
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Quantum computing (QC) promises significant advantages on certain hard computational tasks over classical computers. However, current quantum hardware, also known as noisy intermediate-scale quantum computers (NISQ), are still unable to carry out computations faithfully mainly because of the lack of quantum error correction (QEC) capability. A significant amount of theoretical studies have provided various types of QEC codes; one of the notable topological codes is the surface code, and its features, such as the requirement of only nearest-neighboring two-qubit control gates and a large error threshold, make it a leading candidate for scalable quantum computation. Recent developments of machine learning (ML)-based techniques especially the reinforcement learning (RL) methods have been applied to the decoding problem and have already made certain progress. Nevertheless, the device noise pattern may change over time, making trained decoder models ineffective. In this paper, we propose a continual reinforcement learning method to address these decoding challenges. Specifically, we implement double deep Q-learning with probabilistic policy reuse (DDQN-PPR) model to learn surface code decoding strategies for quantum environments with varying noise patterns. Through numerical simulations, we show that the proposed DDQN-PPR model can significantly reduce the computational complexity. Moreover, increasing the number of trained policies can further improve the agent's performance. Our results open a way to build more capable RL agents which can leverage previously gained knowledge to tackle QEC challenges.
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To reproduce the success of text-to-image (T2I) generation, recent works in text-to-video (T2V) generation employ large-scale text-video dataset for fine-tuning. However, such paradigm is computationally expensive. Humans have the amazing ability to learn new visual concepts from just one single exemplar. We hereby study a new T2V generation problem$\unicode{x2014}$One-Shot Video Generation, where only a single text-video pair is presented for training an open-domain T2V generator. Intuitively, we propose to adapt the T2I diffusion model pretrained on massive image data for T2V generation. We make two key observations: 1) T2I models are able to generate images that align well with the verb terms; 2) extending T2I models to generate multiple images concurrently exhibits surprisingly good content consistency. To further learn continuous motion, we propose Tune-A-Video with a tailored Sparse-Causal Attention, which generates videos from text prompts via an efficient one-shot tuning of pretrained T2I diffusion models. Tune-A-Video is capable of producing temporally-coherent videos over various applications such as change of subject or background, attribute editing, style transfer, demonstrating the versatility and effectiveness of our method.
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Prior works on improving speech quality with visual input typically study each type of auditory distortion separately (e.g., separation, inpainting, video-to-speech) and present tailored algorithms. This paper proposes to unify these subjects and study Generalized Speech Enhancement, where the goal is not to reconstruct the exact reference clean signal, but to focus on improving certain aspects of speech. In particular, this paper concerns intelligibility, quality, and video synchronization. We cast the problem as audio-visual speech resynthesis, which is composed of two steps: pseudo audio-visual speech recognition (P-AVSR) and pseudo text-to-speech synthesis (P-TTS). P-AVSR and P-TTS are connected by discrete units derived from a self-supervised speech model. Moreover, we utilize self-supervised audio-visual speech model to initialize P-AVSR. The proposed model is coined ReVISE. ReVISE is the first high-quality model for in-the-wild video-to-speech synthesis and achieves superior performance on all LRS3 audio-visual enhancement tasks with a single model. To demonstrates its applicability in the real world, ReVISE is also evaluated on EasyCom, an audio-visual benchmark collected under challenging acoustic conditions with only 1.6 hours of training data. Similarly, ReVISE greatly suppresses noise and improves quality. Project page: https://wnhsu.github.io/ReVISE.
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Relation Extraction (RE) has been extended to cross-document scenarios because many relations are not simply described in a single document. This inevitably brings the challenge of efficient open-space evidence retrieval to support the inference of cross-document relations, along with the challenge of multi-hop reasoning on top of entities and evidence scattered in an open set of documents. To combat these challenges, we propose Mr.CoD, a multi-hop evidence retrieval method based on evidence path mining and ranking with adapted dense retrievers. We explore multiple variants of retrievers to show evidence retrieval is an essential part in cross-document RE. Experiments on CodRED show that evidence retrieval with Mr.Cod effectively acquires cross-document evidence that essentially supports open-setting cross-document RE. Additionally, we show that Mr.CoD facilitates evidence retrieval and boosts end-to-end RE performance with effective multi-hop reasoning in both closed and open settings of RE.
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Nowadays, the need for user editing in a 3D scene has rapidly increased due to the development of AR and VR technology. However, the existing 3D scene completion task (and datasets) cannot suit the need because the missing regions in scenes are generated by the sensor limitation or object occlusion. Thus, we present a novel task named free-form 3D scene inpainting. Unlike scenes in previous 3D completion datasets preserving most of the main structures and hints of detailed shapes around missing regions, the proposed inpainting dataset, FF-Matterport, contains large and diverse missing regions formed by our free-form 3D mask generation algorithm that can mimic human drawing trajectories in 3D space. Moreover, prior 3D completion methods cannot perform well on this challenging yet practical task, simply interpolating nearby geometry and color context. Thus, a tailored dual-stream GAN method is proposed. First, our dual-stream generator, fusing both geometry and color information, produces distinct semantic boundaries and solves the interpolation issue. To further enhance the details, our lightweight dual-stream discriminator regularizes the geometry and color edges of the predicted scenes to be realistic and sharp. We conducted experiments with the proposed FF-Matterport dataset. Qualitative and quantitative results validate the superiority of our approach over existing scene completion methods and the efficacy of all proposed components.
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Current self-supervised learning algorithms are often modality-specific and require large amounts of computational resources. To address these issues, we increase the training efficiency of data2vec, a learning objective that generalizes across several modalities. We do not encode masked tokens, use a fast convolutional decoder and amortize the effort to build teacher representations. data2vec 2.0 benefits from the rich contextualized target representations introduced in data2vec which enable a fast self-supervised learner. Experiments on ImageNet-1K image classification show that data2vec 2.0 matches the accuracy of Masked Autoencoders in 16.4x lower pre-training time, on Librispeech speech recognition it performs as well as wav2vec 2.0 in 10.6x less time, and on GLUE natural language understanding it matches a retrained RoBERTa model in half the time. Trading some speed for accuracy results in ImageNet-1K top-1 accuracy of 86.8\% with a ViT-L model trained for 150 epochs.
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By transferring knowledge from large, diverse, task-agnostic datasets, modern machine learning models can solve specific downstream tasks either zero-shot or with small task-specific datasets to a high level of performance. While this capability has been demonstrated in other fields such as computer vision, natural language processing or speech recognition, it remains to be shown in robotics, where the generalization capabilities of the models are particularly critical due to the difficulty of collecting real-world robotic data. We argue that one of the keys to the success of such general robotic models lies with open-ended task-agnostic training, combined with high-capacity architectures that can absorb all of the diverse, robotic data. In this paper, we present a model class, dubbed Robotics Transformer, that exhibits promising scalable model properties. We verify our conclusions in a study of different model classes and their ability to generalize as a function of the data size, model size, and data diversity based on a large-scale data collection on real robots performing real-world tasks. The project's website and videos can be found at robotics-transformer.github.io
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